
Develop @ Ubisoft program
Video game development in C++.
Video game development in C++.
Thesis research on traditional depth estimation: Cyclopean Optical Flow.
Coding Tetris with C++ and SDL.
Coding a control system for JetsonNano with C++ and AdaFruit.
Game and Back-end development with Unity and Mirror.
HomeTeam GameDev contributor in Unity.
HomeTeam GameDev contributor in Unity.
Coding a classic in Unity.
Coding recursive algorythms with Three.js.
Creating objects with gdScript.
An application of dynamic control to optimize the tunning of a PID controller.